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Subject aims/Content
This course disscusses the important elements of developing creative technology and innovation to help the society in the industrial era 4.0.
The technology development can be in the form of software, multimedia, and games which combines art, technology, and creativity.
In the era of Industry 4.0, the course on Creative Technology Development focuses on equipping students with the knowledge and skills to harness the power of technology and creativity to drive innovation and solve complex problems.
This course embraces the advancements and disruptions brought about by emerging technologies, such as artificial intelligence, Internet of Things (IoT), big data, and robotics, and explores their potential for creative applications.
The course aims to foster a multidisciplinary approach, integrating elements from fields such as computer science, engineering, design, and entrepreneurship.
It encourages students to think beyond traditional boundaries and explore the intersection of technology, creativity, and human-centered design. Study Material
- Coverage of lecture material.
- Definition of Multimedia.
- History of multimedia.
Multimedia application areas.
- Types of multimedia content.
The types of multimedia content production resources, both software, hardware, and human resources.
Text data compression. (e.g. Huffman coding, arithmetic coding, Lempel-Ziv)
- Representation and Compression of static image data (still image) and its file format. (e.g. RAW, BMP, PNG, JPEG, JPEG2000 etc)
- Compression of image data using a converter application (e.g. Adobe Photoshop, ACDSee etc.)
- Representation and Compression of static image data (still image) and its file format. (e.g. RAW, BMP, PNG, JPEG, JPEG2000 etc)
- Compression of image data using a converter application (e.g. Adobe Photoshop, ACDSee, etc.)
- Representation and compression of sound and audio data and their file formats. (e.g. WAV, ADPCM, CELP, MP3, Ogg Vorbis)
- Compression of audio data using a converter application (e.g. Total Video Converter, Free Audio Converter, etc.)
- Representation and compression of moving image data (video), along with the file format. (e.g. AVI, MPEG, WMV, FLV, etc.)
- Compression of video data using a converter application (e.g. Total Video Converter, Any Video Converter, etc.)
material 1-7
- Wireless network characteristics
Bluetooth, WIFI, Mobile Network
- Wireless network characteristics
Bluetooth, WIFI, Mobile Network
- Augmented Reality (AR) concept.
- Difference between AR and VR
- AR components.
- AR device
- AR implementation in industry
- Augmented Reality (AR) concept.
- Difference between AR and VR
- AR components.
- AR device
- AR implementation in industry
- Inserting an image
- Doing video inserts
Implementation
- Inserting an image
- Doing video inserts
Implementation
- Determine the assessment criteria
- Evaluating activity stages
Evaluating Products
Product
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Other Information
- Ze-Nian Li and Mark. S. Drew, Fundamentals of Multimedia Second Edition, Springer, 2014. ISBN 978-3-319-05290-8 (eBook).
- Tay Vaughan, Multimedia Making It Work 8th Ed, McGraw-Hill, 2011, ISBN: 978-0-07-174846-9
- K. Sayood, Introduction to Data Compression Third Edition, Morgan-Kauffman, 2006. ISBN 13: 978-0-12-620862-7.
- W.C. Hardy, QoS Measurement and Evaluation of Telecommunications Quality of Service, Wiley, 2001. ISBN 0470845910.
- Glenn Creeber and Royston Martin, Digital Culture Understanding New Media, McGraw Hill.
- International Journal of Creative Computing (IJCC): This journal focuses on the intersection of creativity and technology, covering topics such as creative applications of artificial intelligence, virtual reality, interactive media, and more.
- Journal of Creative Technologies: This journal explores the latest research and developments in the field of creative technologies, including interactive installations, multimedia arts, human-computer interaction, and digital storytelling.
- International Journal of Technology and Design Education: This journal covers a wide range of topics related to technology and design education, including creative approaches to technology integration, design thinking, and innovative pedagogies.
- International Journal of Human-Computer Interaction (IJHCI): This journal publishes research on various aspects of human-computer interaction, including user experience design, interactive technologies, and novel interfaces, which are integral to creative technology development.
- ACM Transactions on Interactive Intelligent Systems (TiiS): This journal focuses on interactive intelligent systems, which are essential in creative technology development. It covers topics such as AI-based creativity support tools, computational creativity, and intelligent user interfaces.
- Creative Technology Conferences: Look for recorded sessions from conferences such as the Interaction Design and Children Conference (IDC), SIGGRAPH, or the ACM Creativity & Cognition Conference. These conferences often showcase cutting-edge research and projects in the field of creative technology.
- YouTube Channels: There are several YouTube channels dedicated to creative technology, providing tutorials, demonstrations, and discussions. Some popular channels include "The Creators Project," "Creative Applications," and "Coding Train."
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